Study on the Furniture Design Approach Based On the Concept of Interactive

时间:2022-08-03 01:17:19

【前言】Study on the Furniture Design Approach Based On the Concept of Interactive由文秘帮小编整理而成,但愿对你的学习工作带来帮助。Furniture designed to accomplish a specific target behavior, and the role of the interaction is to help users better achieve their goals. Behavior consists of the tasks, the task of movement composition. Therefore, the user furniture and rationa...

Abstract. The concept of interaction during the operation will reduce the target to complete the task, and combined with lifestyle changes and emotional needs of the user by the furniture design, this article analyzes the interactive concept embodied in the form of furniture design. And through the study of user interaction patterns and furniture, it obtained the concept of interactive furniture design methods: cell design based on user behavior customization mode, intelligent application components and experiential marketing.

Keywords: Interaction, Furniture Design, Design Methods

1. Introduction

With the advent of fully interactive age, people's lifestyles have changed, more and more people focus on the personalized experience. Form the user interaction, furniture are also facing new demands. Traditional furniture industry pattern design, manufacture and sale of three linear development have been unable to meet the diverse needs of users, and interactive concept emphasized by the user's goals, needs and design motivations of the decision, to meet the realization of personalized furniture design. How embodied in the concept of interactive furniture, from the user's real needs, without the necessity of reducing the furniture operation, it needs further study, from the perspective of interactive furniture design are discussed, giving the furniture a new interactive language.

2. Import furniture design interactive concept

Furniture designed to accomplish a specific target behavior, and the role of the interaction is to help users better achieve their goals. Behavior consists of the tasks, the task of movement composition. Therefore, the user furniture and rationality embodied interaction on the user's operation, that the behavior of users on the furniture process. Determine the user needs to make furniture interface meets user behavior is the main goal of furniture design, the key is how to optimize the user can operate the furniture of. However, there is a big difference between user groups [2], resulting in a complex interaction between the user and the furniture, according to Professor Napier University, UK pointed discussion of interactive systems, interaction [3] users and furniture relationship into a scene of people, human behavior, the furniture used to support the four elements of behavioral techniques. Thus,the realization of user behavior on the furniture and easy operability.

The user interface and the operating model of furniture constitutes a process of user interaction with the furniture, the process contains the user, the user's behavior, the scene of furniture used to support the conduct of the technical elements of the four parts. Designers aim to determine the user needs fully reflected in furniture design and furniture user interaction, maximizing design models and user models coincide [4]. These three aspects, the user determines the model of cognitive theory, design and furniture between the user model determines the mode of operation of furniture, a good knowledge of users and is based on the interaction design principles [1], and the consolidated interface furniture Users cognitive principles and mode of operation is to achieve ease of user behavior on furniture carrier. The demand from the user behavior can help designers to build user-friendly design model operation.

3. Interactive features furniture

Furniture design in the traditional sense is for volume manufacturing modes, user-oriented popular demand, [5] design parameters using the statistical results, although for specific user groups, it is difficult to fully meet the individual needs of users, resulting in a relatively low user satisfaction. Therefore, the user behavior in order to achieve specific goals will inevitably produce more of intervention operations and ancillary products, the formation of a poor user experience and unnecessary waste.

User and do not want to choose, they just want to get what they need [6], a good smooth operation furniture interface to help users accomplish goals and tasks required. Interactive user experience at the heart of the operation to be completed by the user, and is directly related to the completion of the target task. Depth understanding of user interaction design goal should be to design valuable features that are available [7]. Furniture on the one hand is to adapt human needs exist as a valuable product features available to meet user goals. On the other hand contains people living ideals and hopes, and manifested in the form of furniture, [8], to meet the spiritual needs of people and ideas. Interactive designer furniture reflects the research objectives for the user behavior, and we must proceed from the actual needs of users. Users operate only on furniture selection process in order to achieve its goal of behavior should be less furniture design in this selection process. Thus, the interaction concept applied to furniture design, showing adaptation between different factors affecting this adaptation directly reflected in the change in lifestyle, technological development and new economic model among.

Interaction design is about the shape and form of the design behavior [1], an interactive user features furniture is extremely formal necessarily reflect lifestyle is their purpose in life all kinds of physical and chemical behavior. Furniture and human life as closely related products to meet the human dimensions and psychological feelings on their size, color and material, but more importantly, it is consistent with the behavior of a potential user habits, furniture design, reasonably reflect the user's lifestyle, through habits of study to complete their behavior is a user-centered design.

Interactive design of furniture should reflect the humane factor. Technology to improve human life, interactive furniture to optimize the lifestyle for the purpose of the emerging scientific and technological achievements and furniture together, complete the furniture intelligent. However, users want to get is easy to use, simple, perfect interactive experience, intelligence is only one way to reach the target user behavior, not their final demand. How to meet the user behavior, the behavior of the scientific and technological achievements into being, embodied in the above simple operation, so intelligent furniture meets human needs, is the main purpose of interactive furniture.

Donald ? A ? Norman in its "emotional design" a book that: Most human behavior is unconscious, is not perceived by consciousness, human behavior and emotions are closely linked [9]. Interactive furniture design starting from human behavior will reduce the interaction process steps, allowing users to complete the operation as much as possible in the subconscious level. Interactive furniture emotional factors can make furniture features as possible to meet the needs of users, and even the user's perception of emotions, reflected accordingly [9]. Therefore, considering the user's emotions in an interactive furniture design, reflecting the emotional needs.

4. Interactive furniture design

4.1 Element design behavior-based approach

Significance of the design is the most essential purpose of human creative activity [10], the interactive furniture design element design refers to the design in the form of user demand nature of thinking, according to the corresponding user behavior habits of furniture to meet the design goals behavior.

Japanese scholars to the Department of Architecture of furniture and furniture into one system furniture, furniture design must also be seen to meet the constraints of both users and the environment. Interactive furniture design element design, on the one hand from the user's actual needs, but it is also considering changes in their environment, the nature of the needs of the environment with the aim of users, the use of different users and change, but the interaction with the furniture Users should always be in line with the nature of the way the needs of the target, the operator simplified.

Interactive furniture on the external interface and the user interaction module is consistent with the target, first, the external characteristics of furniture requires user interface i.e., to assess the relationship between the desired target shape and external furniture, and then the furniture movement behavior between the completion of the interaction. First, user expectations as close to the ultimate goal. Second, from the user objective directly reflects the interaction between the operation and furniture interactive modules, and the results reflect real-time interactive interface to the outside on the furniture. In this process, technology integration into user specific operations is reflected in the furniture design humane, emotional factors.

For example in Figure 1 is the author designed an interactive children's furniture, the design is considered first child behavior habits, and follow the children's physical size, the bottom of the furniture design as an entertainment space, while the upper part of the desktop, bionic eyes can provide lighting. Children through concise perception of the external characteristics of the furniture body, completed climb, stand, sit extremely appropriate action such action.

Fig.1. Emotional and humane design is based on an interactive children's furniture

4.2 Customization based on user needs

Customization that meets the individual needs of manufacturing customers, the customer through the appropriate customization system, customized to meet their needs [11]. Maximum customization to meet the needs of users and the ability to attract potential consumers, reduce design costs, expand product market [12].

The interactive nature of the furniture based on user needs and expands the target, the difference between groups leads to user needs diversity. And based on the traditional industrialized mass production of furniture designed to target specific user groups for the design of the user, although containing a more extensive range of users, but the lack of relevance. Therefore, the interactive furniture design needs to abandon the traditional industrial mass production model, the implementation customization mode based on user needs.

Furniture design personalized based on standardized and fluctuate within a certain range. Furniture Marketing Interactive museum experience using the form to collect user relevant information, mobilize appropriate data retrieval product features, and then modify the match and according to the different needs of a specific target, and finally through the assessment to determine whether they meet the goals of individual users, ultimately complete customization.

4.3 From the start of intelligent interactive application components

Furniture achieve interactive intelligent component constitute the basis of the user experience, and the main process requires the user to interact with the furniture of the intelligent application components to complete. Select the Smart Parts target behavior is determined by the user, for example, a user can expect to have better furniture to meet their bedtime reading habits, analysis of existing appropriate furniture, bed or bedside lamps must meet in order to complete the goal, and adding lighting allows users to interact with their environment furniture complicated operation process becomes cumbersome. If you can blend in the corresponding fixture among the furniture and added by the user can be induced heart rate, breathing and other smart components, used in the user pick up the book - reading - put the book - the whole process of sleep, the lighting in the form of user behavior combined, through intelligent illumination control, simplify the steps to achieve a good experience during the interaction.

Interactive smart furniture components can also be reflected on the external features furniture, Figure 2 is a use of interactive technology to penetrate the glass coffee table, glass with built-in 19-inch touch screen, the intelligent components directly applications in the furniture user interface, the user can operate multiple tasks at the same time this is completed, rather than due to increased complexity of equipment brought into operation. Visible, directly reflects the furniture intelligent interface components, users can operate to bring convenience and fun.

Fig.2. LifeSize Touch launched interactive social furniture named KioCube

4.4 Interactive experience marketing sales terminals

Furniture design is variables to consider the relationship between the user and the environment of the three furniture, furniture sales in the user's awareness and desire to purchase furniture is inseparable from concrete experience. Interactive furniture aim is to form a good relationship between the furniture and the user experience, and by the appearance of the user interface features furniture and operations to achieve the purpose of this experience is the interactive furniture contains user-centered personality transmitted to the user customization concept. As the preferred convenience of the Internet and timeliness became customization mode, interactive museum experience in the form of aid furniture has two effects. First, interactive games designed around furniture sales "experience" theme launched to provide experiential marketing experience, helping users to understand their personalized content, meet the users personalized, high-quality lifestyle experience. Second, experiential marketing deepened the user's attention on interactive furniture, but this is not the full sense of customization, but perfect interactive experience must be built on the basis of user customization on top. So, in the future, interactive marketing, when the user of an interactive furniture-related interest, may, with the consent of the user to take some human intervention factors, such as its body scan data recording, analyzing their movement trajectory, the action habit, recording eye movement data, and entered into a database to meet the needs of individual users expand the custom model to achieve cell design based on user behavior.

5. Conclusion

Interactive furniture design is based on user lifestyle and expanded to the actual target behavior as the basis. Rich interactive concept furniture design methods, so that the furniture is designed to meet the needs of individual users, reducing the number of steps to reach the target system and carried out, forming a unity of design furniture marketing model. How's come to improve their interaction with the furniture in the users' changing needs, changing around different purposes and for interactive furniture design brought in furniture design concept and practice continue to explore the subject.

6. Acknowledgement

This article was financially supported by the Association of Social research of Sichuan Agricultural University--"Project of Association of Social Studies of Sichuan Agricultural University".

References

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